Category Archives: Unit 3 – MP

For Major Project development

Erotic pics for the blind

I won’t be including this in my Visual Summary, but felt I had to share it anyway. 🙂 Hope nobody’s offended by it, and apologies if so.. let me know, and I’ll censor it.

Playboy in braille


Soldier for Nadav

Soldier made up of numerous little plastic soldiers glued on a base, airbrushed in different colours and shades, making up the picture.

Interesting Festival

Hey guys, This mini festival might be of interest for some of the people whose projects involve the topic of music. There are various talks and debates taking place over the course of the weekend. There is a debate about post digital culture, and some other talks about branding and social media strategy.

How are you doing?

Hey! How are you guys doing? I’m starting to panic a bit, I’ve spent too much time doing non-MA stuff and am finding it a bit tricky to get back on track… Hopefully I will get it together soon and speed things up. When is our first session back at Uni? Do you know?

Hope you all had a nice summer!

For Nadav

This is the video I was talking about on one of the previous group meetings, and I’ve promised to send the link to you, so here it goes:

Planetary, Itunes Visualiser

More on visualising music, might be useful for some of you…


Stunning iTunes Visualizer, Powered By Bold Experiment In UI Design

The eye-popping app from Bloom is actually a new interface metaphor that could be applied to any kind of data, not just your music.

Planetary (voiceover) from Bloom Studio, Inc. on Vimeo.

visualising music



This blog might be useful to some of us (although some of you might have come across it already). Right now I am really struggling with how to visualise the visual and textual information on the vinyls, cds and mp3. Well, even cataloguing it to begin with is troublesome. But I’m getting there, slowly… Hope you have all gotten a good start on your projects and some nice days off!

For Taro – Visualising music

Representations of war

Research Question

An analysis of the visual stereotypes and conventions that represent war, in order to visually reveal the context, broader narratives, similarities, and possibly the patterns of 20th and 21st century armed conflicts.

Aims and Objectives

The understanding of war among people who have not experienced war is now a product of representations from many sources: news, both on TV and in printed media, photography, film, art, video gaming, monuments and even fashion.

Visual discourse is hyper-saturated with repetitive imagery of ongoing-armed conflicts, some glorifying it and some strongly opposed to it, and it seems that armed conflict has come to be considered normal, often even trivialized as another product of everyday life.

My intention in this project is first to sift through the vast scale of visual sources and to conduct a comparison between them. I aim to uncover and create order in the numerous common visual narratives associated with war in different media

Secondly, after conducting research in this unit, I aim to deconstruct this visual discourse and reassemble it in a manner that will function as an informative tool for revisiting the visuals of conflicts that we take for granted.

Work plan / conclusions from peer group discussion

The initial stage is to create a comprehensive visual typology from four different resources: Photojournalism, war Films, documentaries, and video games. I have created six categories, which will apply to these resources: Explosions, soldiers in activity, Portraits, landscapes, graphic symbols, and death. This typology will be my source and a rational for the further experiments I intend to undertake.

In stage two I intend to conduct a series of experiments which will draw attention to the way these conventions and stereotypes are used and reused.

Scale and Graphic Design in Music

An investigation into the use of scale in graphic design and an evaluation into the ways in which graphic material has to be adapted to work at different sizes. The project will look particularly at graphic design in music and how material is applied to a variety of media at different scales.

A collection of badges from the 70’s punk era has been used as a model for initial experiments on small scale material and their use as a fashion or promotional item. Why do people wear badges? Is it to associate with a group or subculture, to promote or belong to a particular band? As bands are increasingly having to think of innovative ways in which to raise their profile, I am interested in lookng at how they could perhaps use their audience to create their own branding or marketing ideas. What new technology is available to make fans feel like they belong in the same way badges used to? Perhaps by creating a brand for a band by using the audience.

Experiments will use projection and may take on the form of large scale pieces using people interaction, focusing particularly on graphics for performance, ie graphic backdrops for bands and using audience interaction and the bands themselves to create these graphics.

Two suggestions for experiments:

As music festivals are full of bands and audiences it seems to be the perfect place to create a large scale people interactive experiment. I plan to conduct an event at the Secret Garden Party. I hope to gather a crowd and see if we can create an interesting backdrop for the fesitval. I am already in contact with the organisers and photographers are on board to capture the results.

Experiment with several media including: shadows, projections, lighting and fluorescents at gigs and rehearsal spaces, to produce inovative ways of producing graphic backdrops.